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3D Artist At Age of Learning

Location: Glendale, California

Job Description

Summary

Age of Learning is looking for a talented and experienced 3D Generalist. The 3D Generalist will be a key member of the AOFL Interactive Game Team, and will work closely with technical artists and programmers to define and refine the production pipeline. In addition to creating assets, this role will evaluate creative and technical challenges and help find solutions to ensure a top-quality product.

The 3D Generalist will work closely with team leads to craft assets that match existing art styles and be able to create new assets through to final. They will be expected to follow existing guidelines as well as suggest new solutions to continually advance our process.

Responsibilities
  • Create assets for mobile that meet standards for design quality and performance; Maya Modeling, Texturing, lighting, etc.
  • Implement optimized art assets that is ready for Unity integration.
  • Problem solve (alone and as part of a team), evaluate creative and technical challenges and identify new techniques, workflows, and tools to drive quality and improve our product.
  • Set priorities, meet deadlines and expectations.
  • Coordinate and collaborate directly with other disciplines and internal production partners to establish and drive progress.
  • Take direction from Team Leads to ensure product vision and quality benchmarks are being met.
  • Working with Curriculum specialist and Game Designers to achieve the educational goal.
Desired Skills and Experience:
  • A strong portfolio showcasing a broad range of styles within the mobile space, preferably games.
  • 2 years minimum of experience as a 3D Artist (Generalist) with exceptional understanding of Maya low-poly modeling, UV mapping, texturing and Unity lighting, Particles & shaders.
  • Bachelor's degree in related field or relevant real-world experience.
  • Expert-level knowledge of Maya, Photoshop, Illustrator and all related business tools (such as Microsoft office suite).
  • Deep understanding of artwork optimization, Unity integration including technology advancement, trade-offs, and the challenges associated with this.
  • Ability to contribute to Concept Art and Storyboards is a plus
  • Eye for detail and excellent verbal and written communication skills with the ability to provide clear and concise information, and present ideas with clarity and conviction.
  • Self-motivated, highly responsive and flexible.
  • Team player. Positive, enthusiastic attitude.
  • Maya Animation and Rigging knowledge a plus.